Never Alone: Video Games as Interactive Design SCAR each artist profiled has a
Never Alone: Video Games as Interactive Design SCAR each artist profiled has aAn exploration of interaction design through 35 classic examples of video games, from Space Invaders to Minecraft Our lives are increasingly lived on screens, and every one of our electronic interactions is mediated by a designed interface, which can be buggy and incomprehensible or inviting and accessible. Like other ubiquitous everyday tools, these interfaces are seldom recognized as objects of designand even less as objects of interactive design.
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